模拟 · Minimal Water · By the river
Düsseldorf · Rhine – drinking water filtered through the riverbank
A river that is never drunk directly: wells at Flehe draw bank filtrate from gravel and sand, and a water tower holds the pressure in the flat town.
Trailer
Real are location, terrain and buildings (OpenStreetMap, heights from SRTM and EU-DEM). The position of the facilities is based on OpenStreetMap and public information; the pipe network, sizes, demand and operation are invented and simplified. It is not an operations control and not a planning tool. With your data, the model shows your site and your processes.
Düsseldorf drinks the Rhine, but never directly: since 1870 wells at Flehe have drawn water that has been filtered through gravel and sand on the bank; even when the Rhine fell to a record low in 2018, the bank wells delivered, because the gravel is a store under the ground. In the model the works at Flehe treats the bank filtrate into drinking water, pumps fill the water tower, and from there it flows to Bilk, Flehe, Hamm, Volmerswerth and the commercial area.
The town is flat, and pressure comes only from pumps and a high tank. The tower evens out peaks, and Bilk is densely built, where most water is needed. Three controls move the whole landscape: rain, heat and consumption. In heavy rain the broad river rises in its bend, and the village of Volmerswerth in the Rhine bend lies almost at the water; in a drought the river narrows, and the fields all around wither.
Real are location, terrain and buildings. The pipe network, sizes, demand and operation are invented and simplified; quantities and processes are model assumptions. The page is for schools and universities, exhibitions, municipalities and water supply.
The path of water
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the Rhine seeps through gravel and sand on the bank
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wells at Flehe raise the bank filtrate
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the works turn it into drinking water
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pumps fill the water tower
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into Bilk, Flehe, Hamm, Volmerswerth and the industry
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the sewer leads out of the area to the treatment plant
01
Water shapes the land
Düsseldorf · Rhine: Düsseldorf drinks the Rhine, but never straight from the river: since 1870 wells at Flehe have drawn water filtered through the gravel and sand of the bank.
02
The path of water
Glowing pipes – the path of the water as one continuous line, the waves run with the speed and direction of the flow.
What is shown – why – for whom
| 展示内容 | 为什么 | 适用对象 |
|---|---|---|
| Flehe waterworks with wells on the Rhine bank | 为什么Shows how water is filtered through gravel and sand before it is treated. | 适用对象teaching, water supply |
| Water tower | 为什么Shows how a high tank evens out peaks in a flat town. | 适用对象teaching, municipalities |
| Bilk, densely built | 为什么Shows the district where most water is needed. | 适用对象municipalities, teaching |
| Flehe and Hamm in the Rhine bend | 为什么Shows a residential district above the waterworks and an old village with vegetable fields. | 适用对象exhibition, local history |
| Volmerswerth in the Rhine bend | 为什么Shows a village that lies almost at the water in a flood. | 适用对象civil protection, schools |
| Bilk commercial area with shift operation | 为什么Shows a large consumer with its own daily profile. | 适用对象teaching, water supply |
| Three controls and four weather situations | 为什么Shows connections in the model, not a statement about reality. | 适用对象teaching, education |
03
The city from within
Wastewater – From the house through the sewer to the plant.
04
When things get tight
Forest fire – in drought and great heat a glowing front eats through the forest, rain puts it out.
Films from the model
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Above Düsseldorf · Rhine
A flight across the area: low angles with sky, the wide river in its bend, with the wells on the bank, then over the town to the long shot – with the sound of the landscape.
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The path of water
From the source via the works and the storage into the town, through the sewer and back into the river: station by station, the pipes glowing.
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The city opens up
Beneath the streets: first the pipes, then the open cross-section, wastewater, rainwater in heavy rain, greywater – and everything together.
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A water year
A normal year, then heat and drought: fields wither, the river narrows, the forest burns – then heavy rain, thunderstorm and flood. The landscape answers in real time.
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Pipe burst and flood
First a main bursts: the spot pulses red, a crew drives out, the storage carries the town. Then heavy rain: the water rises by elevation into floodplain and districts.
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Using the software
With the full interface: tap weather situations, pull levers, look at stations on the wheel and consequences – every effect shows at once on the map.
Facilities and landscape in the model
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Flehe waterworks
Since 1870 wells on the Rhine bank have pumped water that seeped through gravel and sand (riverbank filtration). The works turn it into drinking water.
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water tower
The city is flat – pressure comes only from pumps and a high tank. The tower evens out the peaks.
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Bilk
Densely built, many people in little space – the largest demand.
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Flehe
Residential area at the Rhine bend, right above the waterworks.
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Bilk industry
Businesses and workshops working in shifts.
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Hamm
Old village on the Rhine surrounded by vegetable fields.
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Volmerswerth
Small village in the Rhine bend – in a flood it is almost at the water.
05
Thunderstorm
Thunderstorm – lightning in view, the cloud lights up from within around the strike, the cover tears open along the line of sight.
06
Flood by contour lines
Flood by contour lines – the floodplain and low-lying districts fill up bit by bit, with a dirty rim of foam.
Processes in the model
The path of water
- 01the Rhine seeps through gravel and sand on the bank
- 02wells at Flehe raise the bank filtrate
- 03the works turn it into drinking water
- 04pumps fill the water tower
- 05into Bilk, Flehe, Hamm, Volmerswerth and the industry
- 06the sewer leads out of the area to the treatment plant
Heat and drought
- 01no rain and great heat
- 02the soil dries out, the river narrows
- 03the fields wither first
- 04the forest dies and burns, rain puts it out
- 05water runs short in the town, the storage empties
- 06rain brings soil, river and harvest back quickly; dead forest takes far longer
Heavy rain and flood
- 01the soil soaks up all it can
- 02what it cannot hold rushes into streams and the river
- 03the floodplain and low-lying districts fill by contour line
- 04sewers and treatment plant reach their limit
- 05after the rain the water falls again
Pipe burst
- 01a pipe bursts, water escapes
- 02a crew drives out from the depot
- 03the section is shut off
- 04the storage carries the town
- 05after the repair the pipe goes back into service
What the model can be used for
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What bank filtrate is
The Rhine seeps through gravel and sand on the bank, and wells draw the filtered water. You see why bank wells deliver even at low water: the gravel is a store under the ground.
适用对象schools, universities, exhibitions
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Water supply in a flat town
Without a slope, pressure comes only from pumps and a high tank. The model shows how the water tower evens out peaks and where the water flows.
适用对象water supply, universities, training
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Playing through flood and drought
In heavy rain the Rhine rises in its bend and the village of Volmerswerth lies almost at the water, in a drought it narrows. You see what gets tight first.
适用对象civil protection, municipalities, education
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Museum and exhibition
Since 1870 wells at Flehe have drawn water from the bank gravel: the model shows river, wells, works and town in one picture.
适用对象museums, exhibitions, local history
07
The course
The course – the wide river in its bend, with the wells on the bank; waves and foam move with the current in real time.
08
The whole software
Hot summer with one tap – the levers visibly move there, the camera follows the effect, below a sentence explains what is happening.
What you can change
Controls
- Rain: From drought to storm: rain fills soil, groundwater and river; little rain lets everything dry out, a lot of it lets it overflow.
- Heat: Up to four degrees more: more evaporates from lakes, fields and trees, and everyone needs more water.
- Consumption: From frugal to wasteful: wasteful speeds up the shortage, frugal delays it.
- Weather situations: Normal year, Hot summer, Drought, Heavy rain: One tap sets all three levers, they visibly move there, and the view goes to where the effect shows.
Disruptions
- Water shortage: Water is running short in town: the first homes are without water – people are moving away.
- Failed harvest: The fields are withering – the harvest fails, food becomes scarce and expensive.
- Fish die-off: The river is shallow and warm, oxygen is running out – the fish are dying.
- Flood: Flood! The river bursts its banks, the sewers overflow – untreated water flows into the river.
- Health: Without enough clean water, health suffers: heat, poor hygiene, disease. Ambulances are on their way.
- Forest fire: The dry forest is burning. Fire crews are on their way – but without water there is nothing to fight it with.
- Tree dieback: The trees are dying. It takes decades for a forest to grow back.
- Pipe burst: Pipe bursts hit lines, never a single building; the storage carries the town until the crew has repaired the section.
- The extreme: Everything is parched: no water, no harvest, no trees, no animals. Life is no longer possible here.
What the model brings
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01
The real river as a stage
Rhine bend, villages and town stand on terrain from OpenStreetMap and elevation data. You show the place as it lies, not as a diagram.
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02
From the bank to the tower
Seepage, wells, works, pumps, water tower and districts can be shown one by one. You understand the path before you change anything.
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03
Situations without damage
Flood, drought, pipe burst: you see where it gets tight first, and set it back. A pipe burst hits a pipe, never a single building.
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04
In the browser, with one tap
The model runs in the browser. One tap sets rain, heat and consumption together to a weather situation.
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Düsseldorf · Rhine: Düsseldorf drinks the Rhine, but never straight from the river: since 1870 wells at Flehe have drawn water filtered through the gravel and sand of the bank. -
Düsseldorf · Rhine in the evening – low sun, long shadows, the water mirrors the sky. -
Morning on the Rhine bend in Düsseldorf – haze over the land, terrain and buildings come from elevation data and OpenStreetMap. -
The course – the wide river in its bend, with the wells on the bank; waves and foam move with the current in real time. -
Far across the land – forest, fields and settlements hang on the same water. -
Bilk from outside – every house a block, warm in the evening light. -
Dusk on the Rhine bend in Düsseldorf – the houses grow darker, the last glow lies over the land. -
Forest – deciduous trees with trunk and crown, conifers in stands; here the cycle begins with the rain that stays in the soil. -
Fields and meadows – the rows grow with the harvest and wither in the drought; the soil is a sponge. -
Düsseldorf · Rhine from above at an angle – the whole area as a model of blocks, with the network at its centre. -
The source – the waterworks by the Rhine: it depends on the river and on the groundwater the river refills. -
Flehe waterworks – Since 1870 wells on the Rhine bank have pumped water that seeped through gravel and sand (riverbank filtration). The works turn it into drinking water. -
water tower – The city is flat – pressure comes only from pumps and a high tank. The tower evens out the peaks. -
Glowing pipes – the path of the water as one continuous line, the waves run with the speed and direction of the flow. -
Bilk – Densely built, many people in little space – the largest demand. -
Flehe – Residential area at the Rhine bend, right above the waterworks. -
Back in the river – what has been cleaned flows back in; downstream the cycle starts again. -
The city from within – pipes and connections: width by flow, light runs from the reservoir to the houses. -
Cross-section – the ground opens up, pipes lie exposed beneath the streets. -
Wastewater – From the house through the sewer to the plant. -
Rainwater – sealed surfaces drain off: what does not soak away runs over streets and through sewers. -
All at a glance – drinking water and sewer together: what flows into the houses runs out again below. -
Hot summer – little rain, more evaporation: the soil dries out, people need more, the town’s storage sinks. -
Drought – the fields wither first: green turns to straw, the rows wilt, the harvest fails. -
Low water – the river carries very little, grows narrow and warm; oxygen runs short and the fish die. -
Forest fire – in drought and great heat a glowing front eats through the forest, rain puts it out. -
Smoke over the land – the fires carry dark columns, lit from within, visible from afar. -
What remains – fields and town recover quickly, dead and burnt forest stays visible for a long time. -
Heavy rain – it grows dark, dense rain sweeps over the land, the soils soak up all they can. -
Thunderstorm – lightning in view, the cloud lights up from within around the strike, the cover tears open along the line of sight. -
Flood by contour lines – the floodplain and low-lying districts fill up bit by bit, with a dirty rim of foam. -
Pipe burst – the line pulses red, water escapes; a crew is called out. -
Shut off – a crew drives out, the section stands still, the storage carries the town until the repair is done. -
The districts by name – above the map stand the quarters, at the top water in the city, storage and the five consequences. -
Bilk and the neighbouring districts – each name shows with a bar how well the district is supplied. -
Signs on the map – when a consequence turns critical, its sign stands where it happens: fields wither, forest dies, no water. -
The whole software – at the top water in the city and five consequences, on the right the wheel of the cycle, below four weather situations and three levers. -
Hot summer with one tap – the levers visibly move there, the camera follows the effect, below a sentence explains what is happening. -
One lever, visible at once – consumption set to wasteful: the town needs more, the storage sinks, an arrow at the top shows the direction. -
The wheel explains – station River tapped: The river lives on groundwater and rain. In a drought it becomes narrow and warm. -
Tap a consequence – Nature: the bar at the top explains what water means for people and nature. -
Drought in the interface – the consequences turn red, signs stand on the map, the subtitle says what comes next. -
Twelve water landscapes – confluences, dams and large lakes across Germany, each in its real place. -
The introduction – four cards say what it is about and how to use it.
Your area as a model
Would you like to show your area, your museum or your school like this? Write to us or call. We will send you the password for starting it on request.
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Minimal Water: Düsseldorf · Rhein – Trinkwasser durch das Ufer gefiltert
Basis and limits
Terrain and buildings: © OpenStreetMap contributors (ODbL), elevation: Mapzen/Tilezen Terrain Tiles (SRTM, EU-DEM). Facility locations follow OpenStreetMap and public utility information; pipe network, sizes, demand and operation are invented and simplified. Simplified educational model – not a real control system and not a planning tool.
Public sources the model is based on:
- Terrain and buildings: © OpenStreetMap contributors (ODbL)
- Elevation: Mapzen/Tilezen Terrain Tiles (SRTM, EU-DEM)
More areas in the model
-
Witten · Ruhr valley – water from the river and its floodplain
A Ruhr valley as a model: waterworks, pumping station, Helenenberg service reservoir and Bommerholz water tower, plus floodplain, forest and sewage plant, and three controls that move the whole landscape.
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Koblenz · German Corner – where the Moselle flows into the Rhine
The confluence of Moselle and Rhine as a model: wells in the gravel of the Oberwerth, a service reservoir on the slope at Ehrenbreitstein and districts that fill up along the contour lines in a flood.
-
Passau · Three Rivers – Danube, Inn and Ilz
Three rivers at a spit of land as a model: wells on the Danube island of Soldatenau, a service reservoir high on the Ries and an old town that is the first to go under in a flood.
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Hamburg · Alster and Elbe – from cholera to groundwater
A port city in the model: Alster lakes that people dammed, a works at Rothenburgsort, where central supply began in 1848, a water tower on the hill and drinking water that today comes entirely from groundwater.
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Siegburg · Wahnbach valley – a reservoir for drinking water only
A drinking-water dam as a model: intake below the dam wall, treatment on the Siegelsknippen, almost five kilometres of downpipe into the valley and groundwater from the Sieg floodplain, mixing in the service reservoir.
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Arnsberg-Neheim · Möhne lake – the dam keeps the Ruhr topped up
A large dam as a model: the long Möhne lake, the water abstraction in the Möhne bend and two service reservoirs one above the other that supply the lower and upper zones of Neheim with pressure.
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Rappbode Dam · Harz – a reservoir in a deep valley
The highest dam wall in Germany as a model: a drinking-water reservoir in the Harz, a works at Wienrode, long-distance pipelines to the lowlands and seven small villages in the narrow valleys of the Bode and Rappbode.
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Haltern am See – reservoir and waterworks
A reservoir in flat country as a model: water that seeps through sand and is filtered, a works at the lake with a deep tank, and a water tower on the slope that holds the pressure for the town.
Real are location, terrain and buildings (OpenStreetMap, heights from SRTM and EU-DEM). The position of the facilities is based on OpenStreetMap and public information; the pipe network, sizes, demand and operation are invented and simplified. It is not an operations control and not a planning tool…