Simulación · Minimal Factory · Ports and waterways
Ruhrort harbour · ship and rail transfer
An inland harbour as a model: quays with gantry cranes, grabs above the ships, storage yard and coal trains, at the mouth of the Ruhr into the Rhine.
Trailer
Real are location, terrain and structures (official NRW elevation data, OpenStreetMap). Quays and cranes are interpreted; quantities, processes and times are model values. With your data, the model shows your site and your processes.
The harbour at the mouth of the Ruhr into the Rhine stands as a block model on its real terrain: harbour basin, quays with gantry cranes, storage yard and tracks. Ships bring coal, the cranes' grabs lift it out of the holds and drop it on the storage yard, and from there the trains leave for the hinterland.
Five controls steer the harbour: investment (one to three quays), workforce, supply, quality and market. More quays mean more transfer if enough ships arrive and enough people are there. The storage yard fills up when the trains do not collect everything.
Real are location, terrain and structures from official NRW elevation data and OpenStreetMap. Quays, cranes, quantities, processes and times are an interpretation of our own and model values; one working day lasts ten seconds. The page is for museums and exhibitions, schools and universities, industrial heritage and local history.
From raw material to product
- 01
supply – ships with coal
- 02
quays – portal crane grabs above the ships
- 03
storage yard – takes in what is not sold
- 04
dispatch – coal trains inland
01
A site at work
Ruhrort harbour: The harbour where the Ruhr meets the Rhine: ships bring coal, portal cranes put it on the storage yard, trains run inland.
02
Quay 1
Quay 1 – A quay with two portal cranes: the grabs take the coal out of the ships and drop it on the storage yard; trains leave from there.
What is shown – why – for whom
| Qué se muestra | Por qué | Para quién |
|---|---|---|
| Harbour basin with ships bringing coal | Por quéShows how the goods arrive in an inland harbour. | Para quiénmuseum, teaching |
| Quays with two gantry cranes and grabs each | Por quéShows how the coal is lifted out of the holds. | Para quiénmuseum, teaching |
| Storage yard | Por quéShows what happens to coal that does not travel on at once. | Para quiéneconomics teaching, exhibition |
| Tracks and coal trains to the hinterland | Por quéShows how the coal gets from ship to rail. | Para quiénteaching, industrial heritage |
| Old warehouse | Por quéShows an old storage building at the harbour. | Para quiénlocal history, exhibition |
| Terrain at the mouth of the Ruhr into the Rhine | Por quéShows why the harbour lies at this spot. | Para quiénlocal history, teaching |
| Five controls with output, storage yard and daily result | Por quéShows connections in operations, not operating figures. | Para quiéneconomics teaching |
03
Quay 3
Quay 3 – the expansion runs along as long as people, materials and market suffice.
04
Five levers, one works
Full investment – three quays: capacity for the boom, but only with enough people and materials.
Films from the model
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Above Ruhrort harbour
A flight across the whole site: low approach, Quay 1, then across the works to the long shot – everything moving, with the sound of the works.
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From raw material to product
The works’ chain in one flight – supply (ships with coal), quays, storage yard, dispatch: station by station.
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A working day in time-lapse
In time-lapse working days pass in seconds: shifts at the gate, traffic on the supply and dispatch routes, the stockpile (storage yard) changing along.
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A works grows
Investment step by step: new quays appear, the workforce grows with them, then more supply and a boom in the market.
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Bottleneck – the works respond
First materials run short and the plant only runs in part, then the market takes too little and the stockpile fills up – in the boom the works recover.
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Using the software
With the full interface: open the works, set investment and market, look at stockpile and plant – every lever acts at once.
Facilities and areas in the model
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Quays
A quay with two portal cranes: the grabs take the coal out of the ships and drop it on the storage yard; trains leave from there. In the game: all 3 as expansion (interpreted).
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Storage yard
Whatever is made but not sold ends up here; when it is full the surplus goes at a discount, when the market wants more it is drawn down.
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Supply
Ships with coal. A bigger contract costs more, the store buffers short gaps.
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Dispatch
Coal trains inland. The market only takes what it needs.
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Old warehouse
An old storehouse at the harbour, in the model from the elevation data.
05
When things get tight
Storage yard filling up – more is made than sold; when there is no room left the surplus goes at a 40 % discount.
06
Medium long shot
Medium long shot – Quay 1: portal crane grabs above the ships.
Processes in the model
From raw material to product
- 01supply – ships with coal
- 02quays – portal crane grabs above the ships
- 03storage yard – takes in what is not sold
- 04dispatch – coal trains inland
Expansion
- 01raise investment by one step
- 02another quay is built on its plot
- 03set the workforce to match, otherwise it only runs in part
- 04the market decides whether it pays – success in one number at the top
Bottleneck and recovery
- 01supply short – the store empties
- 02materials missing – the plants only run in part
- 03market in a slump – the stockpile grows until the fire sale
- 04boom – the stockpile empties, the result rises
What the model can be used for
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Museum and exhibition
A quay explains itself on the plant: two gantry cranes lift the coal out of the ship with a grab and drop it on the storage yard, from where the trains leave.
Para quiénmuseums, visitor centres, exhibitions
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School and university
How does a gantry crane with a grab work, and how was coal transferred from ship to rail in an inland harbour? Terms like quay, transfer and inland vessel sit where they belong.
Para quiénschools, universities, vocational training
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Industrial heritage and local history
Why did the harbour arise at the mouth of the Ruhr? Harbour basin, quays and the old warehouse lie on the real terrain, ship and rail meet where Ruhr and Rhine join.
Para quiénindustrial heritage, city marketing, local history societies
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Understanding operations
Investment, workforce, supply, quality and market act at once on output, storage yard and result. It becomes visible why a further quay without ships and people costs money.
Para quiéneconomics teaching, further training
07
Quay 1 at work
Quay 1 at work – portal crane grabs above the ships; the machines run with the works’ utilisation.
08
The whole software
Running the works – five levers: investment, workforce, supply, quality and market; the chain shows at once what follows.
What you can change
Controls
- Investment: Number of quays (1 to 3): more money builds more, less shuts them down; without more people they only run in part.
- Workforce: Enough people for all quays – output rises, and so does success. Too many people cost wages without more output.
- Supply: More material arrives – the plant no longer has to wait. Levels short, normal and double; supply security costs money.
- Quality: More quality means less scrap and fewer breakdowns but costs testing and maintenance (levels low, normal, high).
- Market: Slump, normal or boom. In a slump more is made than sold: the stockpile grows and success drops. In a boom the market takes more: the stockpile empties and success rises.
Disruptions
- Too few people: Workers are missing, part of the plant stands still.
- Material missing: Supply is not enough; once the store is empty the plants only run in part (message: “Parts store empty – supply is short”).
- Too much built: More is made than the market takes: the stockpile grows; when it is full the surplus goes at a 40 % discount (message: “Stockpile full – fire sale at a discount”).
- Market wants more: Demand is greater than the works can make; once the stockpile is empty orders are lost (message: “Stockpile empty – orders are lost”).
What the model brings
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01
The real terrain as a stage
Harbour, tracks and surroundings stand on terrain from official elevation data. You show the site as it lies, not as a diagram.
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02
From ship to rail
The grab above the hold, the storage yard, the train: you understand the transfer before you steer the harbour yourself.
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03
Bottlenecks without damage
Too few ships arrive, the storage yard fills up because the trains do not collect everything. You see where it gets tight first, and set it back.
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04
For big screens and the browser
Runs in the browser and on large projections. A working day in fast motion lasts ten seconds.
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Ruhrort harbour: The harbour where the Ruhr meets the Rhine: ships bring coal, portal cranes put it on the storage yard, trains run inland. -
Ruhrort harbour from the other side – the same site in the afternoon sun from the south-west, with long shadows of halls and structures. -
Medium long shot – Quay 1: portal crane grabs above the ships. -
Far out near Duisburg – terrain, houses and trees come from official elevation data; at the edge the world fades softly into the dark. -
From above – Ruhrort harbour as a model of blocks: every cell a block, buildings and terrain from elevation data and OpenStreetMap. -
Ruhrort harbour from above at an angle – supply, quays, storage yard and dispatch at a glance. -
All around Duisburg: streets, tracks and water from OpenStreetMap, houses and trees from the elevation data – only the plant in the middle is built specially. -
At eye level – Quay 1, as close as from the fence. -
Quay 1 – A quay with two portal cranes: the grabs take the coal out of the ships and drop it on the storage yard; trains leave from there. -
Quay 2 (expansion, interpreted) – only appears with more investment and runs only with enough people and materials. -
Quay 3 (expansion, interpreted) – only appears with more investment and runs only with enough people and materials. -
Storage yard – whatever is made but not sold ends up here; when there is no room left, the surplus goes at a discount. -
Supply – ships with coal: a bigger contract costs more, the store buffers short gaps. -
Old warehouse – an old storehouse at the harbour, in the model from the elevation data. -
Quay 1 close up – portal crane grabs above the ships. -
Storage yard close up – the material grows into a heap when more is made than collected. -
Supply in full swing – ships with coal; the bigger the contract, the more is on the move. -
Quay 1 at work – portal crane grabs above the ships; the machines run with the works’ utilisation. -
Quay 3 – the expansion runs along as long as people, materials and market suffice. -
Storage yard in day-to-day operation – the material grows into a heap when more is made than collected. -
Dispatch – coal trains inland; in a boom more is on the move, in a slump less. -
At the gate – the shifts arrive here, paths lead to the plants, the workshop and the break area. -
Full steam – all three quays running, the market booming: supply and dispatch routes are at their busiest. -
Small investment – only Quay 1 runs, the other plots lie ready as marked foundations. -
Full investment – three quays: capacity for the boom, but only with enough people and materials. -
Every facility labelled – quay 1 to 3, storage yard, supplier and market; at the top the working day with the daily output, on the right success in one number. -
Quay 1 labelled – name and number right in the picture. -
Success in one number – 100 means it cannot get better in this market; below it the result per day, at the top the output per working day. -
Where a lever acts, a ring lights up – here after a change in the market: storage yard. -
Materials missing – supply is short, the store is empty: the quays only run in part, the supply route is quiet. -
Storage yard filling up – more is made than sold; when there is no room left the surplus goes at a 40 % discount. -
Boom – the market takes more than is being made: the stockpile empties, the dispatch route is busy. -
The whole software – at the top the working day with clock and output, on the right success in one number, below the tiles for works and facilities. -
Running the works – five levers: investment, workforce, supply, quality and market; the chain shows at once what follows. -
One lever, visible at once – market set to slump: the status line explains the bottleneck, the stockpile grows, the daily result drops. -
Facility card – quay: in operation, workforce and utilisation, plus one sentence on what happens there. -
Stockpile card – storage yard: stock, space used and growth per day. -
Supplier card – delivery per day, store and material costs per day. -
Market card – demand, sold and turnover per day. -
Bottleneck in orange – supply is not enough: the line at the top and the works status say in one sentence what is missing. -
The menu – overview and plant, cutaway, restart, demo, sound and other sites, below the controls for mouse, touch and keyboard. -
Sixteen real sites – blast furnaces, collieries, car plants, harbours and a shipyard, each where it really stands.
Your site as a model
Would you like to show your plant, your museum or your industrial site like this? Write to us or call. We will send you the password for starting it on request.
cube4tec.de/spiele/minimal-factory/
Preguntar sobre esto
Minimal Factory: Hafen Ruhrort · Umschlag Schiff und Bahn
Basis and limits
Real are the location, terrain and buildings in Duisburg (official NRW elevation data and OpenStreetMap). The plant in the middle is our own simplified interpretation: quantities, processes, times and prices are model assumptions; the economy runs in time-lapse (10 seconds are one working day). Not a simulation of real operations and no cooperation with the site.
Public sources the model is based on:
- Wikipedia (German), article on the site: Duisburg-Ruhrorter Häfen, Ruhrschifffahrt
- Website of the museum on site
- Trade press, report on the site
- Geobasis NRW: digital surface and terrain models DOM1/DGM1 (Data licence Germany – Zero – 2.0)
- OpenStreetMap contributors (ODbL 1.0): streets, tracks, water, land use
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Hansa coking plant · coal becomes coke
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-
Zollern colliery · hoisting coal
A showpiece colliery as a model: winding towers, sheaves, winding engine and cages in the shaft, plus machine hall and pay hall on the real terrain in Dortmund-Bövinghausen.
-
Zollverein · coal washery
A coal washery as a model: belts, screens and water, the loading bunker above the track, plus Shaft XII and the coking plant on the real terrain in Essen.
-
Meiderich ironworks · blast furnaces in Duisburg-Nord
Three blast furnaces of an ironworks as a model: blast furnace gas flare above, tapping into torpedo cars below, plus burden bunker and blower house in Landschaftspark Duisburg-Nord.
Real are location, terrain and structures (official NRW elevation data, OpenStreetMap). Quays and cranes are interpreted; quantities, processes and times are model values. With your data, the model shows your site and your processes.