Simulación · Minimal Factory · Iron and steel
Meiderich ironworks · blast furnaces in Duisburg-Nord
Three blast furnaces of an ironworks as a model: blast furnace gas flare above, tapping into torpedo cars below, plus burden bunker and blower house in Landschaftspark Duisburg-Nord.
Trailer
Real are location, terrain and structures (official NRW elevation data, OpenStreetMap). The daily output per furnace has not been handed down, the use of the gas is interpreted; quantities, processes and times are model values. With your data, the model shows your site and your processes.
In today's Landschaftspark Duisburg-Nord stand three blast furnaces of the Meiderich ironworks; in the model they are blown in again one after the other. Above, the blast furnace gas flare burns, below, the pig iron flows into torpedo cars at tapping, and ore and coke trains arrive at the burden bunker. The gas goes through a pipeline to the blower house; that is interpreted.
Five controls steer the works: investment (one to three blast furnaces), workforce, supply, quality and market. Pigs of iron pile up on the pig-iron stockpile when more pig iron is made than the steelworks take. If ore and coke are missing, the blast furnaces run only in part.
Real are location, terrain and structures from official NRW elevation data and OpenStreetMap, and all three blast furnaces really stand there. The daily output per furnace has not been handed down; quantities, processes, times and the use of the gas are model values, and one working day lasts ten seconds. The page is for museums and exhibitions, schools and universities, industrial heritage and local history.
From raw material to product
- 01
supply – ore and coke trains at the burden bunker
- 02
blast furnaces – top-gas flare above, pig iron at the tapping below
- 03
pig iron yard – takes in what is not sold
- 04
dispatch – pig iron in torpedo cars to the steelworks
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A site at work
Meiderich ironworks: Three blast furnaces in today’s Landscape Park Duisburg-Nord are blown in again one by one: flare, tapping, torpedo cars – and ore and coke arrive at the burden bunker.
02
Blast furnace 1 (real)
Blast furnace 1 (real) – A blast furnace: the top-gas flare burns above, below the pig iron runs into the torpedo cars at tapping; the top gas goes to the blower hall (interpreted).
What is shown – why – for whom
| Qué se muestra | Por qué | Para quién |
|---|---|---|
| Three blast furnaces with gas flare | Por quéShows how an ironworks with several blast furnaces is laid out. | Para quiénmuseum, teaching |
| Tapping with torpedo cars | Por quéShows how the liquid pig iron leaves the furnaces. | Para quiénmuseum, exhibition |
| Burden bunker with ore and coke trains | Por quéShows where the raw materials arrive and the burden goes to the furnaces. | Para quiénteaching, history of technology |
| Blower house and blast furnace gas pipeline | Por quéShows where the wind for the blast furnaces came from and where the gas goes in the model. | Para quiénteaching, history of technology |
| Pig-iron stockpile | Por quéShows what happens to pig iron the steelworks do not take. | Para quiéneconomics teaching, exhibition |
| The ironworks' gas holder, today a diving pool | Por quéShows what became of a part of the plant after the ironworks era. | Para quiénindustrial heritage, local history |
| Five controls with output, stockpile and daily result | Por quéShows connections in operations, not operating figures. | Para quiéneconomics teaching |
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Blast furnace 3
Blast furnace 3 – the expansion runs along as long as people, materials and market suffice.
04
Five levers, one works
Full investment – three blast furnaces: capacity for the boom, but only with enough people and materials.
Films from the model
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Above Meiderich ironworks
A flight across the whole site: low approach, Blast furnace 1, then across the works to the long shot – everything moving, with the sound of the works.
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From raw material to product
The works’ chain in one flight – supply (ore and coke trains at the burden bunker), blast furnaces, pig iron yard, dispatch: station by station.
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A working day in time-lapse
In time-lapse working days pass in seconds: shifts at the gate, traffic on the supply and dispatch routes, the stockpile (pig iron yard) changing along.
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A works grows
Investment step by step: new blast furnaces appear, the workforce grows with them, then more supply and a boom in the market.
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Bottleneck – the works respond
First materials run short and the plant only runs in part, then the market takes too little and the stockpile fills up – in the boom the works recover.
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Using the software
With the full interface: open the works, set investment and market, look at stockpile and plant – every lever acts at once.
Facilities and areas in the model
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Blast furnaces
A blast furnace: the top-gas flare burns above, below the pig iron runs into the torpedo cars at tapping; the top gas goes to the blower hall (interpreted). In the game: all 3 real.
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Pig iron yard
Whatever is made but not sold ends up here; when it is full the surplus goes at a discount, when the market wants more it is drawn down.
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Supply
Ore and coke trains at the burden bunker. A bigger contract costs more, the store buffers short gaps.
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Dispatch
Pig iron in torpedo cars to the steelworks. The market only takes what it needs.
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Blower hall
Where the blast for the furnaces was made; in the model the top gas runs there through a pipe.
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Burden bunker
Ore and coke trains unload here; from here the burden goes to the furnaces.
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Gas holder
The ironworks’ gas tank, today a diving pool.
05
When things get tight
Pig iron yard filling up – more is made than sold; when there is no room left the surplus goes at a 40 % discount.
06
Medium long shot
Medium long shot – Blast furnace 1: top-gas flare above, pig iron at the tapping below.
Processes in the model
From raw material to product
- 01supply – ore and coke trains at the burden bunker
- 02blast furnaces – top-gas flare above, pig iron at the tapping below
- 03pig iron yard – takes in what is not sold
- 04dispatch – pig iron in torpedo cars to the steelworks
Expansion
- 01raise investment by one step
- 02another blast furnace is built on its plot
- 03set the workforce to match, otherwise it only runs in part
- 04the market decides whether it pays – success in one number at the top
Bottleneck and recovery
- 01supply short – the store empties
- 02materials missing – the plants only run in part
- 03market in a slump – the stockpile grows until the fire sale
- 04boom – the stockpile empties, the result rises
What the model can be used for
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Museum and exhibition
The blast furnaces explain themselves on the plant: above, the gas flare burns, below, the pig iron runs into the torpedo cars at tapping, at the burden bunker the ore and coke trains unload.
Para quiénmuseums, visitor centres, exhibitions
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School and university
What is blast furnace gas, and what was it used for? Terms like blowing in, burden bunker, blower house and pig of iron sit where they belong.
Para quiénschools, universities, vocational training
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Industrial heritage and landscape park
What has become of the blast furnaces in Duisburg-Nord? The model shows them running, with the ironworks' gas holder, today a diving pool, on the real terrain.
Para quiénindustrial heritage, city marketing, local history societies
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Understanding operations
Investment, workforce, supply, quality and market act at once on output, stockpile and result. It becomes visible why a third blast furnace without ore, coke and sales costs money.
Para quiéneconomics teaching, further training
07
Blast furnace 1 at work
Blast furnace 1 at work – top-gas flare above, pig iron at the tapping below; the machines run with the works’ utilisation.
08
The whole software
Running the works – five levers: investment, workforce, supply, quality and market; the chain shows at once what follows.
What you can change
Controls
- Investment: Number of blast furnaces (1 to 3): more money builds more, less shuts them down; without more people they only run in part.
- Workforce: Enough people for all blast furnaces – output rises, and so does success. Too many people cost wages without more output.
- Supply: More material arrives – the plant no longer has to wait. Levels short, normal and double; supply security costs money.
- Quality: More quality means less scrap and fewer breakdowns but costs testing and maintenance (levels low, normal, high).
- Market: Slump, normal or boom. In a slump more is made than sold: the stockpile grows and success drops. In a boom the market takes more: the stockpile empties and success rises.
Disruptions
- Too few people: Workers are missing, part of the plant stands still.
- Material missing: Supply is not enough; once the store is empty the plants only run in part (message: “Parts store empty – supply is short”).
- Too much built: More is made than the market takes: the stockpile grows; when it is full the surplus goes at a 40 % discount (message: “Stockpile full – fire sale at a discount”).
- Market wants more: Demand is greater than the works can make; once the stockpile is empty orders are lost (message: “Stockpile empty – orders are lost”).
What the model brings
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01
The real terrain as a stage
Blast furnaces, tracks and surroundings stand on terrain from official elevation data. You show the site as it lies, not as a diagram.
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02
Three furnaces one after the other
The blast furnaces are blown in one after the other. You see how an ironworks with several furnaces starts up.
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03
Bottlenecks without damage
Ore and coke fail to arrive, the store empties, the pig-iron stockpile fills up. You see where it gets tight first, and set it back.
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04
For big screens and the browser
Runs in the browser and on large projections. A working day in fast motion lasts ten seconds.
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Meiderich ironworks: Three blast furnaces in today’s Landscape Park Duisburg-Nord are blown in again one by one: flare, tapping, torpedo cars – and ore and coke arrive at the burden bunker. -
Meiderich ironworks from the other side – the same site in the afternoon sun from the south-west, with long shadows of halls and structures. -
Medium long shot – Blast furnace 1: top-gas flare above, pig iron at the tapping below. -
Far out near Duisburg-Nord – terrain, houses and trees come from official elevation data; at the edge the world fades softly into the dark. -
From above – Meiderich ironworks as a model of blocks: every cell a block, buildings and terrain from elevation data and OpenStreetMap. -
Meiderich ironworks from above at an angle – supply, blast furnaces, pig iron yard and dispatch at a glance. -
All around Duisburg-Nord: streets, tracks and water from OpenStreetMap, houses and trees from the elevation data – only the plant in the middle is built specially. -
Blast furnace 1 (real) – A blast furnace: the top-gas flare burns above, below the pig iron runs into the torpedo cars at tapping; the top gas goes to the blower hall (interpreted). -
Blast furnace 2 (real) – a real structure of the site, running in the game: top-gas flare above, pig iron at the tapping below. -
Blast furnace 3 (real) – a real structure of the site, running in the game: top-gas flare above, pig iron at the tapping below. -
Pig iron yard – whatever is made but not sold ends up here; when there is no room left, the surplus goes at a discount. -
Supply – ore and coke trains at the burden bunker: a bigger contract costs more, the store buffers short gaps. -
Blower hall – where the blast for the furnaces was made; in the model the top gas runs there through a pipe. -
Burden bunker – ore and coke trains unload here; from here the burden goes to the furnaces. -
Gas holder – the ironworks’ gas tank, today a diving pool. -
Pig iron yard close up – stack upon stack as soon as more is made than the market takes. -
Supply in full swing – ore and coke trains at the burden bunker; the bigger the contract, the more is on the move. -
Blast furnace 1 at work – top-gas flare above, pig iron at the tapping below; the machines run with the works’ utilisation. -
Blast furnace 3 – the expansion runs along as long as people, materials and market suffice. -
Dispatch – pig iron in torpedo cars to the steelworks; in a boom more is on the move, in a slump less. -
At the gate – the shifts arrive here, paths lead to the plants, the workshop and the break area. -
Full steam – all three blast furnaces running, the market booming: supply and dispatch routes are at their busiest. -
Small investment – only Blast furnace 1 runs, the other plots lie ready as marked foundations. -
Full investment – three blast furnaces: capacity for the boom, but only with enough people and materials. -
Every facility labelled – blast furnace 1 to 3, pig iron yard, supplier and market; at the top the working day with the daily output, on the right success in one number. -
Blast furnace 1 labelled – name and number right in the picture. -
Success in one number – 100 means it cannot get better in this market; below it the result per day, at the top the output per working day. -
Where a lever acts, a ring lights up – here after a change in the market: pig iron yard. -
Materials missing – supply is short, the store is empty: the blast furnaces only run in part, the supply route is quiet. -
Pig iron yard filling up – more is made than sold; when there is no room left the surplus goes at a 40 % discount. -
Boom – the market takes more than is being made: the stockpile empties, the dispatch route is busy. -
The whole software – at the top the working day with clock and output, on the right success in one number, below the tiles for works and facilities. -
Running the works – five levers: investment, workforce, supply, quality and market; the chain shows at once what follows. -
One lever, visible at once – market set to slump: the status line explains the bottleneck, the stockpile grows, the daily result drops. -
Facility card – blast furnace: in operation, workforce and utilisation, plus one sentence on what happens there. -
Stockpile card – pig iron yard: stock, space used and growth per day. -
Supplier card – delivery per day, store and material costs per day. -
Market card – demand, sold and turnover per day. -
Bottleneck in orange – supply is not enough: the line at the top and the works status say in one sentence what is missing. -
The menu – overview and plant, cutaway, restart, demo, sound and other sites, below the controls for mouse, touch and keyboard. -
Sixteen real sites – blast furnaces, collieries, car plants, harbours and a shipyard, each where it really stands.
Your site as a model
Would you like to show your plant, your museum or your industrial site like this? Write to us or call. We will send you the password for starting it on request.
cube4tec.de/spiele/minimal-factory/
Preguntar sobre esto
Minimal Factory: Hüttenwerk Meiderich · Hochöfen in Duisburg-Nord
Basis and limits
Real are the location, terrain and buildings in Duisburg-Nord (official NRW elevation data and OpenStreetMap). The plant in the middle is our own simplified interpretation: quantities, processes, times and prices are model assumptions; the economy runs in time-lapse (10 seconds are one working day). Not a simulation of real operations and no cooperation with the site.
Public sources the model is based on:
- Wikipedia (German), article on the site: Landschaftspark Duisburg-Nord
- Website of the site
- Geobasis NRW: digital surface and terrain models DOM1/DGM1 (Data licence Germany – Zero – 2.0)
- OpenStreetMap contributors (ODbL 1.0): streets, tracks, water, land use
More places in the model
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Henrichshütte Hattingen · blast furnace and ironworks
A blast furnace as a model you can walk through: wind, hot-blast stoves, burden and tapping, plus steelworks, rolling mill and works railway, on the real terrain of the Ruhr valley.
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Bruckhausen · rolling hot strip
A hot strip mill as a model: pusher furnace, roughing and finishing stands and coiler turn glowing slabs into coils, at the steel site in northern Duisburg.
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Bochum car plant · from sheet metal to the car train
A car plant as a model you can walk through: press shop, body shop, paint shop, assembly and test field, plus a plant tour in 16 stops up to the “marriage” and the car train.
-
Düsseldorf future factory · robot cells and driverless transport
A modern factory as a model: robot cells, driverless transport vehicles, drones and a robot dog, plus people on the assembly line and a plant tour in ten stops.
-
Hansa coking plant · coal becomes coke
A coking plant as a model you can walk through: charging car, pusher machine, quenching car and quenching tower, plus coal tower, compressor house and coke stockpile, on the real terrain in Dortmund-Huckarde.
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Zollern colliery · hoisting coal
A showpiece colliery as a model: winding towers, sheaves, winding engine and cages in the shaft, plus machine hall and pay hall on the real terrain in Dortmund-Bövinghausen.
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Zollverein · coal washery
A coal washery as a model: belts, screens and water, the loading bunker above the track, plus Shaft XII and the coking plant on the real terrain in Essen.
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Oberhausen gas holder · gas storage
A disc-type gas holder as a model: a buffer between ironworks and consumers, with scrubbers, compressors, light ring and flare, on the real terrain in Oberhausen.
Real are location, terrain and structures (official NRW elevation data, OpenStreetMap). The daily output per furnace has not been handed down, the use of the gas is interpreted; quantities, processes and times are model values. With your data, the model shows your site and your processes.